3D Objects

What are the different download options?
  • Realtime version - Suitable for game engines such us Unity or Unreal. Least amount of triangles and tightly packed UVs with low amount of islands.
  • Extra Lods - Lower resolution versions of the Realtime model. Each lod has a 50% reduction of the triangle density and uses the same UV layout.
  • Highpoly sources - Cleaned up 3D data with 16bit Color and Roughness information. Same geometry that was used to create all the other variations.
  • RAW sources - 3D data with only basic retouch and 16bit Color information. This tier can be used as is or as a starting point for an optimized asset.
What are the exact specifications?
File Format (models) File Format (maps) Bit Depth Tangent Space Resolution UDIMs
Realtime version .obj .tif, .png 8/16 (displacement) MikkTSpace 2048-8192 1
Extra Lods .obj .tif, .png 8/16 (displacement) MikkTSpace 1024-8192 1
Highpoly sources .obj .tif 16 - 3000-10000 1+
RAW sources .obj .tif 16 - 10000 1+
What is the coordinate system used for the 3D Objects?

Orientation is Y-Forward, Z-Up (example software: Unreal Engine)

Which normal map format is used?

All normal maps on our website are in the OpenGL format (Y+ (bottom-up).

What is the Units system, are the objects scaled correctly?

The unit system used is 1unit = 1cm. All objects are scaled to their exact real world dimensions.

How to setup the displacement properly?

In all its variation the scale needed is included in a .txt file. Example contents:
depth_min: -0.135
depth_max: 0.134992
depth_map_range: 0.269999
depth_midpoint: 0.5

To correctly displace you need to use the 'depth_map_range' value. It may need division or multiplication depending on your unit system (for example 0.02699 or 2.6999).

Realtime Version

There are two different height/displacement maps included in the Realtime Version download:

  • _height.png - uses no smoothing to project the height information (use 'Flat' subdivision smoothing on your mesh).
  • _heightPN.png - uses PN Triangle smoothing intended for use with PN Triangle subdivision method.